|
中文名: 人类解剖学-ZBrush到MAYA的工作流程
英文名: Human Anatomy
别名: 人类解剖学
版本: 2
发行日期: 2005年10月04日
地区: 美国
对白语言: 英语
简介:
在这个DVD中Zack Petroc展示一个现代方法到数字造型上,包含技术讨论,有深度的技巧展示为你的角色增加活力和现实性。使用MAYA到ZBrush的工作流程,让学员获得每个步骤着重方法,如何让一个人类身体皮肤下的肌肉和骨骼结构表现的更真实些。MAYA内容有,高光建立,预备一个低分辨率的基础网络,包含的技巧能应用到其它多边形建模工具中。这个范例的中心部分放置在ZBrush,全面描述深入剖析在增加重力,平衡时如何让你的角色现实性。最后,Zack着重技巧展示详细使用ZBrush网格在MYAY中建立一个有机的动画网格。这个教学是特意为所有学生和专业人员通过增加他们的人类解剖学的知识加强他们的角色工作。
In this lesson Zack Petroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters. Using a Maya-to-ZBrush workflow, the viewer takes a step-by-step look at how underlying muscles and bone structure affect the true form of the human body. The Maya content highlights creating and preparing a low-resolution base mesh, and includes techniques that apply to other Poly modeling packages. The central part of this demonstration takes place in ZBrush, with a comprehensive description of how to develop anatomy while adding weight, balance, and realism to your character. Finally, Zack showcases techniques for using the detailed ZBrush mesh to create an organized animatable mesh in Maya. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy. 2 1/2 hours of lecture.
Anatomical Structure
Form Development
Gesture Block-in
Sculptural Rhythm
Weight and Balance
Superficial Anatomy
Organized Mesh Creation
|
|